Kindness by design
Recently I’ve spent a lot of time thinking about interfaces, about AI, about what it means to design something for humans. And somewhere in all of that, I keep asking myself: why do some products feel like they’re on your side, and most don’t?
It’s not about aesthetics, though aesthetics carry it. It’s not about simplicity, though simplicity helps. It’s something much closer to intention. The sense that someone, at some point in the making, actually thought about who would be on the other end.
Most technology isn’t unkind on purpose. It’s just very indifferent and, increasingly, demanding. Sit on any metro and look around. Everyone is somewhere else. Pulled into a screen, not by choice exactly, but by design. Notifications engineered to interrupt. Feeds built to keep you from putting the phone down. Errors that blame you for the product’s failure. All of it is the result of no one stopping to ask: what does this feel like to receive? What are we taking from this person, and is it worth it?
When I was growing up, I spent a lot of time at my grandmother’s place in Germany. She was a very opinionated woman, and the objects she surrounded herself with reflected that. She had a particular eye for what I’d now call “the quality of attention embedded in things”. A simple lamp that lit her living room in exactly the right way. An Eames chair you’d sit in and feel, without being able to say why, that it understood something about the human body and rest. She never used the word aesthetic. But she talked a lot about the difference between something made out of obligation and something made out of care. I think about that constantly now.
Today we’re building AI systems that can converse, that feel almost present. The temptation is to make that presence bigger, stickier, more central to your day. But a tool that inserts itself between you and your own life isn’t kind. It’s needy. The kindest thing a product can do is stay out of the way. Answer the question, then stop. It simply understands the difference between being useful and being needed.
This is harder to design than it sounds. It requires a lot of conviction. You have to believe that the person on the other side deserves to feel capable, not dependent. That your job is to make their life a little easier, not to make yourself a little more indispensable.
I own a few pieces from my grandmother’s collection now. One is an Otto Piene lightbox that sat in her living room. You switch it on and the room transforms. Light fractures through punctured screens into hundreds of small moving points, traveling across the walls, across your hands, like something between a constellation and a memory. But what I love about it is that it doesn’t pull your focus the way a screen does. Instead, it becomes part of the atmosphere rather than the subject of it.
What I didn’t know until recently was where Otto Piene came from. He was sixteen, operating anti-aircraft searchlights during the war, watching the night sky fill with blazes of fire and sweeping beams hunting Allied bombers. That was the light he grew up with: violent, panicked, directed at destruction. What he spent the rest of his life doing was taking that same medium and remaking it into something that made you feel held. He called it painting with light. Group Zero, the movement he co-founded after the war, described their work as “a zone of silence and pure possibilities for a new beginning.” The same material but a completely different intention.
That’s the kind of design I want to practice. Not objects that randomly announce themselves, but ones that transform “the room” quietly and then step back. I don’t believe in technology that declares what it can do, but rather decides what it’s for, and then holds that line. My grandmother didn’t know any of this history when she bought the piece. But she recognized the intention in it. She saw something worth living with for a lifetime.
I don’t know exactly where AI is going, but I do know that the most timeless products out there are not designed around making themselves indispensable, but designed to make you feel more capable, more yourself, for having used them. Sometimes, something small and invisible happened, and you walked away a little better than before. That’s what matters, and what most designers should focus on.
Beauty in products isn’t accidental. It’s the result of someone caring enough to make choices most people won’t notice. But those choices are what everything rests on. You need to have a point of view, and then follow it all the way through.
In a world where AI handles more and more of the execution, this kind of care might be the most important thing left to design for.




The experience of using something is just as important as the thing itself
Loved this read - have you read Zen and the art of motorcycle maintenance? It is about that same level of love and care.